El Hijo

June 2016 – Present

El Hijo is a spaghetti western, indie stealth game.

The game is set in a place that very much resembles the American west, as we know it from Sergio Leone‘s westerns. The land is therefore filled with roving gangs of outlaws, frontier towns, saloons, and corrupt lawmen. There is no explicit indication of a specific time or place, it could be everywhere and anywhere.

In the game you guide 6-year old boy El Hijo on his quest to find his father. He must first escape a monastery, then find his way through the desert, avoiding monstrous creatures, before finally outsmarting horrible gangsters in the saloon of a town full of villains.

Official Website

Implementation:

  • Unity3D, C#

Features:

  • Stealth Game in Wild West setting
  • Interaction with a variety of objects and the environment
  • Multiple ways to solve puzzles

Own Contribution:

  • Lead Developer
  • Core Programming
  • Gameplay Programming
  • Asset Pipeline and Integration

A Stork’s Journey / Richard The Stork

June 2016 – May 2017

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For the animated children’s film Richard The Stork, we created an accompanying app which brings the journey of the protagonist and his friends into the hands of the user through several different games. The app includes 16 levels where the player interacts in 4 different game modes with 5 different characters from the film.

AppStore | Google Play Store

Implementation:

  • Unity3D, C# for IOS & Android

Features:

  • App for IOS & Android
  • 4 different game types (flying, fishing, pigeon message interception, and rhythm game)
  • Avatar Editor to individualize the player avatars (hats, mustaches, glasses, necklaces, colours for eyes and feathers)
  • Unlockable Accessories
  • Exclusive Video clips from the film in a personal pigeon cinema
  • Global Leaderboard for each level and total game score
  • individual level design for each level
  • UI and UX to help the player

Own Contribution:

  • Programming
  • Gameplay Concepts
  • Asset Integration
  • Assistant in Audio and Graphics

Orchard- by HABA

May 2016 – October 2016

Obstgarten is the digital adaptation of the board game for children of the same name by HABA. In the game, the children have to pick fruit and defeat the raven Theo in tricky mini-games. (Suitable for 4 years and over)

AppStore | Google Play Store

Implementation:

  • Unity3D, C#

Features:

  • App for IOS & Android
  • Localized in 13 Languages
  • 3 tricky mini-games
  • Players can design their own garden with collected seeds

Own Contribution:

  • Programming
  • Gameplay
  • Interactive Tutorial
  • Asset Integration of Animations, Audio (SFX, Voice-Over, Music) and Visuals

For Crown and Country

March 2015 – September 2015

For Crown & Country is a round-based strategy game, which reflects a mix between the gameplay of the classic board game Risk, and that of the Total War series. The game can be played locally with two to three people on a computer.

As a setting we chose Great Britain in the 11th century and established the duchies according to ancient records. The units, UI, and environment sets were created with regard to the time available.

Implementation:

  • Unity3D, C#

Features:

  • round based strategy
  • local multiplayer for up to three people
  • historical bonds with the Great Britain conflict in the 11th century.

Own Contribution:

  • Project Management
  • Programming
  • Reports and presentations
  • QA & Bugfixes

RPG-Schmiede Leipzig

December 2012 – September 2015

I was a co-founder of a hobby developer studios who developed 8-bit-style role playing games with the RPG Maker VX ACE. The company, RPG Schmiede, was part of games culture events such as the Long Night of the computer games in Leipzig from 2012 to 2015, and attended GamesCom in Cologne in both 2014 and 2015.

A major focus for us besides the development of games was in community work.

We offered interested players on our Facebook page the opportunity to contribute content to the game. For example, these stories, quests, graphics, or characters could be submitted for our game, which we included in the game after evaluation.