Experience in programming
I have been a practising programming since 2008. As a state certified „Technical Assistant for Computer Science – Profile Software Engineering“, I started to develop my abilities as part of numerous projects from 2008 onwards:
- 01.2023 – present – Game Systems Engineer: Online Modes at Rockstar Dundeee (UK)
- 07.2021 – 12.2022 – Gameplay Scripter at Rockstar Dundee (UK)
- 05.2016 – 07.2021 – Lead Programmer at Honig Studios GmbH
- 09.2013 – 04.2016 – Bachelor of Science (Hons), Games Programming (First class degree)
- 11.2009 – 09.2013 – Database Programmer and Customer support at Webgalaxie GmbH
- 05.2008 – 09.2009 – Internship in Web Development
- 03.2008 – 05.2008 – Internship as QA Assistent
Independent, thorough, team player
- Responsible development and execution of video games and software products
- Experience as a project manager in small-scale production of video games with up to 11 members
- Independent support and processing of customer projects
- regular work in teams
Specialised skills for the game industry
In May 2016, I graduated from the SAE Institute Berlin with my Bachelor’s degree in „Bachelor of Science (Hons), Games Programming“ with the highest award (summa cum laude / First Class Degree). The contents of my studies include:
- Game Mechanics & Analysis
- Character Animation with Unity3D Mecanim
- Artificial intelligence – focus pathfinding
- Mipmapping, Occlusion Culling & Batching
- Project Planning/Management and Time Management
- Programming Design Patterns
- Quality Assurance
- Tool Development (WPF, Unity3D)
- DirectX basics
- Shader Programming (DirectX, C++, HLS, ShaderLab)
Research Paper:
Behavior Trees – An analysis of methodologies and their use in video games
Bachelor Thesis:
Development of an independent cross-application data exchange service for video games
Programming in C# and PHP
I offer experience in the development of video games, web-based applications and application development:
- Professional in C# since 2013
- Professional in PHP from 2009 to 2013
Professional Unity3D and Visual Studio developer
I have been using Visual Studio as IDE for developing software solutions since 2008, and in 2013 I started developing video games with the Unity3D Engine.
- Professional in design and execution of projects with Unity3D
- Engine specific knowledge for construction and extension
- Object oriented programming and usage of MVC and other design patterns.
- Knowledge in mobile development (Portfolio)
- Planning and design of software solutions via UML
- Character-Animation with Mecanim
- Pathfinding via Unity3D
- Game optimisation via. Mipmapping, Occlusion Culling and Batching
- Tool Development in Unity3D and with WPF
- Development of simple Shaders in ShaderLab and CgFX
Other Skills
- Use and design of database systems with MySQL and Microsoft SQL
- Work with markup languages: JSON, XML, HTML, OBJ und WPF
- Skills in image and audio processing
- Work with Simplygon for Asset optimization
- Professional usage of macOS and Windows OS.