Category: Aktuelles

  • Golden Sparrow Award 2021

    Golden Sparrow Award 2021

    We are very happy about this honor for our work by the german kids media award golden sparrow. An article can be found on the festival website:
    https://www.goldenerspatz.de/preistraeger-2021 (DE)

    A video recording of the ceremony of the digital category can be viewed below.

  • German Videogame Awards

    German Videogame Awards

    Our game is honored with the award for the best family game at the german videogame awards on April 13, 2021.

    We are very pleased about this honor for our work. An article article on the website of the German Computer Game Award can be found here: (DE)
    https://deutscher-computerspielpreis.de/gewinner/el-hijo-a-wild-west-tale/

    A video recording of the award show in the category best family game can be viewed below. There the nominees will be presented and the winner got presented.

  • Interview @ Life After SAE

    Interview @ Life After SAE

    For the german Podcast Life After SAE, I was interviewed about my way into the games industry. It was a very pleasant chat.

    The podcast is operated by 2 former university students and is an interesting platform for information on starting a career after completing a creative degree.

    The podcast is available on common platforms such as Spotify, Google Podcasts, Overcast or RadioPublic.

    Please find below the link to my episode (30min duration):
    https://anchor.fm/lifeaftersae/episodes/24-Stephan-Schritz–Jobangebot-beim-zocken-esn6tk

  • Review of 2020

    Review of 2020

    Hier gelangen Sie zur deutschen Version.

    It was a different and strange year. The pandemic, starting from March, changed things and put some challenges in our way. Work in the office transformed to home office, direct communication transits to Voice/Video-Chats.

    Our team at Honig Studios focused this year on the last tasks and polishing of our stelth game El Hijo.

    Wrapping up our most ambitious and complex project and making it ready for the players was the main task for this year and an exciting process.

    To master the new decentralized work environment, called home office, a constant and easy connection and adaptation of our schedules was needed. All desks need to be working perfect and been optimized for the day by day tasks. The Builds where running on a remote server that needed fast and easy access to compile and run the games. All that was successfully achieved in our team together.

    Personally this new environment made it possible to see the day by day work from another perspective. Regular exercise on the fresh air and breaks, are important, not only for the creative jobs. The human cycle benefits a lot and the mind get energy for new ideas. This is super imported.

    Since the 4th of December El Hijo is available on PC and Google Stadia. After a short celebration, we are already working on wrapping up the console versions of the game for the upcoming release. At the same time we are also working full power on the production of our rhythm game Impossible Bottles.

    The upcoming year will be exciting, the wheel of innovation runs continuously. Beside of holographic displays and new AR Modules, I wish that we use our power for a healthier planet. Only by that, we will have the time to enjoy our most loved things.

    Have a successful and good new year!

  • El Hijo – Advent Calendar

    El Hijo – Advent Calendar

    This calender was made for “El Hijo” to give players hints and gameplay. The campaign was visible on a daily via social media Twitter, Facebook and Instagram.

    Navigation:
    01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12,
    13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24

    Day 1 – Two days until Release
    Day 2 – One day until Release
    Day 3 – Release Day
    Day 4 – The Beginning
    Day 5 – Inspire Children
    Day 6 – Discovered is not Caught
    If you get seen, it doesn’t mean you are lost.
    Take your chance and try to escape. But be aware, encounters will checkout near Hideouts.
    Day 7 – The Environment is your Friend.
    Use your Bird to discover Hiding and Interaction Spaces that help you to solve the levels.
    Day 8 – Catch the right Attention
    Make sure encounters will hear the noise, that should distract them. But be careful Noise can also guide them the way to you.
    Day 9 – The Slingshot isn’t always an option.
    What about a Windup-Toy?
    Day 10 – Kids help each other
    Day 11 – Unlock some nice Concept Art in the Gallery by facing the shown challenges.
    Day 12 – Coffins, your movable hideout
    Day 13 – Boss Encounters will use their minions to search for you.
    Day 14 – The Power of Chickens
    Day 15 -Unbreakable
    Day 16 – I have you in my Target
    Day 17 – A Sandstorm is coming
    Day 18 – Full speed ahead!
    Day 19 – Cacti are your useful helper in the desert.
    Day 20 – Coyotes use there sense to find El Hijo
    Day 21 – Mother is the best
    Day 22 – Let’s bring some colorful explosions to the desert
    Day 23 – The sombrero.
    Day 24 – Merry Christmas

    Thank you for watching the videos.
    We hope you had some joy with them.

  • El Hijo – A Wild West Tale

    El Hijo – A Wild West Tale

    Dezember 2016 – Dezember 2020

    El Hijo is a sealth game that is set in a western setting.El Hijo is a sealth game that is set in a western setting. You play a little boy who experienced a great adventure in the search for his mother. The task of the game is to have good timings and a personal approach in order to find and then belong back to the father in the city through the great desert.

    Official Website

    Implementation: Unity3D, C#

    Key Facts:

    • Actor behaviours for a huge amount of skills that the player and the NPCs
    • Target Detection and NPC behaviours depending on the gameplay
    • Highly optimized addaptive music system and SFX managment
    • Tool Development for Animation, Sound and Level Design
    • Platform and Controller specific Feature implementation (Platform APIs, UserManagment, Controller functionality)
    • Localisation for 28 languages incl. region specific typography
  • Showreel (05/2020)

    Showreel (05/2020)

    A short video that highlights some projects I was working on the last few years. Please find a full list of projects on the subpage ‘projects’ on this website.

  • Place VR

    Place VR

    A VR experience in which you can digitally visit the destroyed large synagogue of Aleppo.

    The reconstruction of the synagogue was carried out in cooperation with developers from Syria and based on photographs of the building by locals.

    In this project I was involved in programming camera functions, NPC behavior and small retouching of the image material.

  • The lost Kingdom

    The lost Kingdom

    This game was our first piece in working with games created between 2012 and 2015. The aim was to create a great fantasy adventure in a classic setting.

    You slip into the role of a farm boy named Eric, who grows up on the island of Strehl and wants to be part of the city watch. There is a lot to do on the island. Among other things, plants and food can be processed into useful potions and dishes on campfires. In addition, the citizens of the island have tasks for you that range from simple favors to dramatic stories.

    The playing time is about one hour. We stopped working on the game at the end of 2015 in order to devote ourselves to a new project.

    We presented our game with our own booth at the GamesCom and the long night of videogames in Leipzig. This was made possible by René Meyer a well known Journalist and Retro-Game collector.

    Below is a playlist with videos showing the game.

    Links: